Finding Fanon does not really have scene cuts in a traditional sense as in the film is recorded game play with a loop of wind and a voice over to make the film. The only things with any sort of interesting cinematography are the fly-bys that occur throughout the film that show the skyline instead of the continuous running of the main character that gave me motion sickness. From the 2:58 to 3:28 marker the film maker zooms in and out on changing horizons with characters occasionally being placed in the shot. Doing this in some way would potentially be very useful to me. It is also useful to know that I do not under any circumstance want to make a film that follows a character running endlessly throughout a world. I think the idea to use GTAV for the film was a good one as the animation is spectacular but the execution in using it was quite bad. It was a waste of the talented work of the game makers that gave the ability to do so much in the virtual world instead of running around. The use of environment and horizon shots is a positive to take away and I will consider that in the future.
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